![]() ![]() If possible, verify the text with references provided in the foreign-language article. Do not translate text that appears unreliable or low-quality.Consider adding a topic to this template: there are already 2,719 articles in the main category, and specifying |topic= will aid in categorization.Machine translation like DeepL or Google Translate is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.View a machine-translated version of the Italian article.Units react to things, such as their colleagues being slaughtered - the idea is that these aren't idenikit clone armies anymore.Each unit has its own facial animations, and leaders bark out a stream of orders throughout.The unit camera has been designed so the game feels like it's "almost Saving Private Ryan at the beaches".Buildings crumble in the background as Carthage deploys its war elephants and the demo ends.We can clearly see that Cathage's walls have graffiti. The new graphics engine can show some impressive fidelity for a game of this scale.There's a real oomph when units engage, with walls of shields colliding.It's designed to create cat-and-mouse gameplay: "You're not just sitting in the plaza once the walls are breached trying to defend that one area" Walls can be reduced to rubble after they've sustained enough damage, for instance. There are multiple ways to capture cities.To accommodate this extra scale, the game now features a top-down tactical map. Conflicts take place over much bigger environments - much of Carthage has been recreated in the demo.The demo has a big focus on Roman siege towers, and the snap-to unit camera takes the view of the game inside the siege tower itself.Though expected, we see catapults and ballistae being put to good use.Naval units now have more than one ship per unit.The game can now combine naval and land battles into the same conflict, including naval invasions: in this demo a Roman ship lands on the coast of Carthage.Rome II: Total War features a new graphics engine, which features particle and deferred lighting.The scenario here is the Siege of Carthage. The demonstration takes place with a scenario set during the Third Punic War, which took place during 149BC to 146BC.In this mode it functions like a sort of documentary cam, shaking while the unit walks – it's "a soldier's eye view" according to Creative Assembly. You can now lock the camera to single units. The game's cameras have been redesigned.Ultimately, the game will allow you to decide whether to favour the republic or become Rome's dictator.The idea is to have you thinking about armies and legions rather than fiddling around with individual units. The bigger campaign map has "hundreds" of regions to move your units around, but the game buckets them into provinces to make management easier.There's "more human-level drama on the campaign map" in Rome II. As you rise through the ranks, your success will attract less-than-favourable responses from some of your friends.Despite that focus, Rome II is still attempting to make its macro scale bigger - we're guessing the senate will play a large part of that, but Creative Assembly won't say just yet.The game's key design vision is in taking players from a macro to micro scale, such as jumping from a campaign map to a single unit. ![]() With that in place, Rome II is going big - it's bigger than Rome 1 in geographical scale.It was designed with a focus on game systems, such as engine polishing and improvements to unit pathing. Shogun 2 was set in narrow geographical areas, with limited sets of units - a comparatively small scale to what's being intended with Rome II. ![]()
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